Create the farmer on the start screen: pick the body, hair color and hair style, keep or change the default name Ari, then start the game.
Meet Balor the traveling merchant on the road into town and walk with him to the old farmstead south of Mistria.
B
Binoguio says:
The bridge is out, so everyone walks. Even the merchant.
Let Adeline finish the house tour: the diary records the story, the calendar lists festivals and birthdays, and the storage chest holds items.
Be in bed by 2 a.m. every night, because staying up later drains stamina for the next morning.
Take Adeline's parting gift, a bowl of the inn's vegetable soup, then sleep to start Spring of Year 1.
Accept Celine's housewarming gifts the next morning: a hoe for tilling the field and three bags of tulip seeds.
Meet Hayden, who runs Sweetwater Farm to the west, and take his watering can and three bags of turnip seeds.
B
Binoguio says:
The horse likes you already. That horse likes everyone.
Water planted crops every day with the watering can so they grow.
Cut tall grass and weeds with the starter sword to collect fiber, hay and grass seed.
Forage the spring pickups around the farm and the roads: wild berries, dandelions, fennel and wild leeks.
B
Binoguio says:
Free food. The parrot respects free food.
Put anything worth selling into the shipping bin next to the house; Balor collects it overnight and leaves the payment.
Visit the museum in town and donate a forage item or two to start a collection.
Talk to Errol, the museum curator, about donating plants, insects, fish and archaeological finds for renown and collection rewards.
B
Binoguio says:
Renown. The town needs every point it can get.
Meet Adeline at the request board, then accept her posted greeting request, which pays potato seeds and 100 tesserae.
Introduce yourself to the villagers around the town square: store owners Holt and Nora, blacksmith brothers March and Olric, and the kids Dell, Maple and Luc.
Keep greeting the rest of town: doctor Valen, bathhouse owner Juniper, carpenters Landen and Ryis, the Sleeping Dragon Inn family Hemlock, Josephine and Reina, Elsie at the manor and Terithia at the beach tackle shop.
Buy extra tulip seeds at the General Store; the journal records favorite gifts, and Adeline likes tulips.
Talk to Adeline inside the manor once every greeting is done and claim the potato seeds and 100 tesserae reward.
Sleep before 2 a.m. to close out the first day.
Take Eiland's axe the next morning and chop down the suspicious tree in the farmyard; old stonework hides underneath it.
B
Binoguio says:
A guardian dragon under a stump. Bold real estate.
Clear the stump to reveal a statue of Caldarus, the mythical guardian of Mistria, and keep the Worn Axe Eiland leaves with you.
Chop branches and trees around the farm with the Worn Axe to stack up wood.
Answer Errol's letter and stop by the museum: he wants plants, insects, fish and archaeological finds, and hands over a 100 tesserae welcome stipend.
Find the archaeological dig site, marked by a sign, and check the raised dirt mounds; a pickaxe or shovel digs them up.
Donate a daffodil and a tulip at the museum to finish the spring flora collection and unlock the Farmer's Cap, then equip it in the Cosmetic menu.
B
Binoguio says:
The statue has no head, but you do now.
Visit Olric at the Blacksmith and accept his old Worn Pickaxe; the mines are closed since the earthquake, so breaking small rocks is the way to get stone.
Break small rocks around the farm with the Worn Pickaxe to gather stone.
Sleep before 2 a.m. and let the dream play out: Caldarus, the guardian dragon of Mistria, wakes because his shrine was repaired.
B
Binoguio says:
Dragons give quests in dreams now. Efficiency.
Accept Caldarus's request to collect magical essence from daily tasks like farming, mining, fishing and foraging; interact with his statue to open the skill perks menu and buy perks with essence.
Open the reward chest next to the request board whenever the town rank rises; each new rank leaves a reward waiting there.
Meet Adeline, Nora and Balor at the broken bridge and accept the repair job: gather 60 stone and 60 wood and deposit them in the donation box at the bridge.
B
Binoguio says:
Sixty stone, sixty wood. The parrot counted twice.
Gather the materials on the farm, where the stone and timber are high quality, and deposit them in the box a little at a time as they pile up.
Pay 100 tesserae at Juniper's Bathhouse when the stamina bar runs dry; a bath restores it to full for the rest of the day.
Keep cutting grass for fiber, hay and grass seed even with no stamina left; cutting grass costs nothing, and grass seed is basic feed for farm animals.
B
Binoguio says:
Free work. The parrot approves.
Keep filling the donation box until the 60 stone and 60 wood are in, then talk to Adeline at the bridge to start the repairs.