from a checkpoint in a broken city to the fight inside Dylan's own mind
Chapter 1 (free), step 1 of 22
Chapter 1: Orientation
Take control of Dylan in the wrecked office and approach the rod-shaped artifact lying in the debris.
Choose the Aberrant's first primary form: Strike for fast critical hits, Glaive for wide swings that hit groups, or Cleave for balanced damage that hurts more from behind.
B
Binoguio says:
Pick the stick you like. You can regret it later.
Push down the corridor past the fallen personnel and leave the locked doors alone: clearance blocks most of them for now.
Fight the first Hiss-taken staff through the alarm-blaring hall, dodging their lunges and answering with wide form swings.
Grab the large glowing health elements dropped around the fights to restore health; they cannot be picked up while health is full.
B
Binoguio says:
Full health? The elements sulk and refuse.
Clear the area encounter by defeating every wave of heavy enemies; drones keep respawning while a heavy stands, and the barriers fall once the last wave dies.
Pick a secondary Aberrant form: Crush for slow hammer blows that knock enemies down, Drill for fast drilling damage, or Extend for long-range whip strikes.
Reopen the form selection when a pick feels wrong; a choice made moments ago can be taken back.
Keep landing hits to fill an enemy's Falter gauge, then trigger an execution with the left stick once the enemy is faltered.
B
Binoguio says:
The yellow bar is an invitation.
Chain two dodges back to back to escape wide swings or close the gap on retreating enemies.
Answer the radio and meet Special Agent Zoe De Vera, who takes command of the response and orders a rendezvous at the tall white building.
Head for the building marked by the big neon hotel sign to reach Zoe.
Hold sprint to rush and mix jumps with dashes to climb the warped street; the jump is floaty, so line up landings before leaping.
B
Binoguio says:
Floaty jumps, zippy man.
Fight alongside Zoe's team when the Hiss close off the road, thinning the crowd before moving on.
Let the surviving FBC squad tear into the Hiss ahead of you and finish off whatever is left standing.
B
Binoguio says:
Friendship, measured in corpses.
Follow the trail of birds through the altered block and listen when Jesse reaches out to Dylan.
Make for the art gallery up the street from the widening chasm: the source of the patterning is there.
Enter the gallery arena and face The Artist, a giant disembodied head with long black hair stuck to a slab of street.
B
Binoguio says:
Say hello for me.
Dodge the Artist's slams and ranged bursts in the direction they come from; there is no healing in this arena, so treat every hit as permanent.
Stay close while the head is grounded and punish it when it lands; when it floats up out of reach, hold position and wait it out.
Build the stagger gauge with heavy hits to knock The Artist down, then unload on it while it is helpless on the ground.
Repeat the ground-and-pound cycle until The Artist collapses to finish the first boss and complete orientation.