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Contents

Orientation

Free

The Central Checkpoint

Locked

The Field Office

Locked

The Central Resonant

Locked

The Taxi

Locked

Exploring Central

Locked

The Urban Survivalist

Locked

The Subway Fault

Locked

Evacuation Procedures

Locked

Into the Sinkhole

Locked

Power Lines

Locked

More Central Exploration

Locked

Parking Garage Fault

Locked

West Incursion Exploration

Locked

The West Incursion Resonant

Locked

The Test Run

Locked

The Park

Locked

Eat the Mold

Locked

The Park Resonant

Locked

The Underpass Resonant

Locked

The Underpass Fault

Locked

Recursions and Iterations

Locked

Alfred

Locked

The House in Distress

Locked

The Hedron Link

Locked

Return to the Unknown

Locked

Game Night

Locked

The Unknown Resonant

Locked

The Final Link

Locked

The Insurance Policy

Locked

The Hedron

Locked

The Beginning

Locked

The End of the Journey

Locked

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Guide version 1.0.1 · Updates included forever.

Control Resonant Walkthrough

from a checkpoint in a broken city to the fight inside Dylan's own mind

Chapter 1 (free), step 1 of 22

Chapter 1: Orientation

  1. Take control of Dylan in the wrecked office and approach the rod-shaped artifact lying in the debris.

Chapters 2 to 33: unlock to continue.

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